Wednesday, February 26, 2020

Korean War ASL with The 2 Halfsquads

Listen as I discuss with Dave Kleinschmidt, Dave T. and Chris W. our first impressions of the ASL Korean module "Forgotten War" on the lastest episode of Dave and Jeff's podcast. You can actually hear my eyes strain on the recording as I try to read the small font on a particular vehicular counter even with my reading glasses on!

Part 1
Part 2

Sunday, February 23, 2020

Great Campaigns of the American Civil War "All Green Alike"

Saturday, February 22 was the opening day of our epic multi-player format version of the full Virginia Campaign from "All Green Alike." This module is found in MMP's Stonewall Jackson's Way II. Six players faced off in this 14 day scenario utilizing the two maps from SJWII and the west map from Here Come the Rebels. The situation presented is the opening campaign of the American Civil War in July 1861. Two Union armies face off against their corresponding Confederate counterparts in nearby Virginia theaters. One set of opponents face off outside the gates of Washington D.C., while the others maneuver in the Shenandoah Valley. Each side faces an interesting set of decisions as to how to accomplish their goals. 

The Virginia Campaign - July 1861

We completed the first four days of the campaign from July 15 to 18. In the Valley, Patterson's Federals and J.E. Johnston's Rebels quickly and deliberately marched for each other along Mill Creek. Each side launched attacks where local advantages were found, but the end result was stalemate along the line. 

Stalemate in the Valley

McDowell's Union Army of Virginia marched on the direct road toward Bull Run. P.G.T. Beauregard's Confederates contested this advance with a series of sharp battles in a fighting withdrawal. General Keyes' Union command was routed while "Shank" Evens' brigade was obliterated in a massive Union counter-attack. The situation in this sector remains fluid and undecided. 

Union Advance on Bull Run