The Confederates are tasked with exiting the map, defending Winchester and attacking the Union army with the goal of creating panic. The North achieves its objectives by also exiting the map, preventing the South from exiting, taking Winchester and causing the Confederates to panic. Panic is a new game mechanic added to "All Green Alike", a far more comprehensive rule than the relatively simple concept of panic that was found in the original "Stonewall Jackson's Way." Each army in the game is given a panic level. Once enough units in the given army take retreat or rout results in combat the whole army may panic. A panicked army suffers various effects, most notably a -1 modifier to all combats as attacker or defender for the rest of the game. Each side has to carefully pick its objectives while planning both offensive and defensive possibilities, all under the fast moving 3 day time limit. Be sure to read the victory conditions carefully. On our first playthrough I failed as the South to account for the fact that all 5 brigades must exit the map or face a VP penalty. That mistake cost me the game by a very narrow margin.
|Johnston Vs. Patterson Setup|